Heads Up
Without looking at it, the player holds a card face out on his or her forehead. The group gives clues as to the word. When a player guesses the correct word, they keep the card. Each player gets 30 seconds to get as many cards as possible. {For beginners, allow them to spend a few minutes looking through the cards to see their meanings before starting the game.}

Apples to Apples
Deal the same number of cards to each player. The judge asks a prompt (Example: My first day in camp) and each player chooses a card from their hand that they believe will best answer the question and gives it to the judge. The judge chooses the winner based on subjective criteria (the funniest or the best match or whatever they decide is the winner). The winning plaer becomes the next judge {Judges need to prepare a list of appropriate prompts}

You need 2 sets of cards for this game. Place both sets face down on the floor. Players take turns in turning over 2 cards (saying the cards aloud). If the cards match then the player keeps the cards. If the cards are different the cards are turned back over again in their original places. The player with the most pairs at the end of the game is the winner.

Have a player come to the front and judge shows a card or whispers a word to that camper. The player then acts out that word to the rest of the group and the first person to guess what it is can be the next player. This works very well with action words. Variation: divide the group up into teams – the first player to guess wins a point for his/her team.

Pick a player and show him/her a card picture or whisper the word into his/her ear. The player draws the picture on a white board and the first person in the group to guess the picture gets to draw the next picture. The answer needs to be said in Hebrew! This can also be played in teams with a point system.

Before this game you need to have the players in pairs draw and cut out a picture of a fish for each pair. While they are doing that put 2 parallel lines of tape on the floor a few feet apart. Hand out the cards and let the group pass them around to familiarize themselves with the words. Have participants play in pairs – each player behind a different line, facing each other with the fish in the middle. The leader shows Camper 1 a card with only the Hebrew and transliteration showing and asks what it is. If the player answers it correctly s/he can blow once to propel the fish forward. Next, the leader asks player 2 who can blow the fish back towards the other line. The player who blows the fish over their opponent’s line is the winner.

Rope Jump
You need a rope for this one! Have your participants stand behind each other in a line. Hold a rope (have a helper hold the other end) at a height that the players should be able to jump over in front of the line of the group. On the other side of the rope spread out some cards and a box. Call out the name of one of the cards/objects to the first player. S/he has to jump over the rope, pick up the correct card and put it in the box. For other rounds you can hold the rope down low, so players have to crawl/roll under.

Line up your participants in two teams. Give the two players at the front each a card. When you say go, the first in line says the word and passes the card over their head, the next player says the word and passes the card under between their legs, the next player passes over, then under, etc. The last player in the line races to the front to hand the card to the leader and says the word. The first team to do so gets a point.

You need some clothes pins. Pair up players and peg a card onto each player’s back. Both players face each other with hands behind backs waiting for the leader to shout “Go!”. At this point they must try to discover his/her partner’s hidden card without letting their partner see theirs. When a player finally sees his/her partner’s card s/he has to shout it out to become the winner. {The campers look like ostriches when playing this game, that’s why the game is called “Ostrich Game”}